MAP02: Engineering (Daedalus: Alien Defense) (2025)

Daedalus maps

Out of the trashcan and into the fire

  • MAP01: Trash Bay
  • MAP02: Engineering
  • MAP03: Kitchen
  • MAP04: Sleeping Quarters
  • MAP05: Engine Room
  • MAP06: Environmental Control
  • MAP07: The Bridge
  • MAP14: Travel Tube
Gentlebeings, start your engines

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Driving Miss Deadly

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Wo ist der U-bahn, bitte?

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This level occupies the map slot MAP02. For other maps which occupy this slot, see Category:MAP02.

MAP02: Engineering is the second map of Daedalus: Alien Defense. It was designed by Jeromy Visser and uses the music track MM_03.MID by Rich Nagel.

Contents

  • 1 Walkthrough
    • 1.1 Essentials
      • 1.1.1 First visit
      • 1.1.2 Second visit
      • 1.1.3 Third visit
      • 1.1.4 Fourth visit
    • 1.2 Other points of interest
    • 1.3 Secrets
    • 1.4 Bugs
    • 1.5 Demo files
  • 2 Areas / screenshots
  • 3 Speedrunning
    • 3.1 Routes and tricks
    • 3.2 Current records
  • 4 Deathmatch
    • 4.1 Player spawns
  • 5 Statistics
    • 5.1 Map data
    • 5.2 Things
  • 6 Technical information
  • 7 Inspiration and development
  • 8 Trivia
  • 9 See also
  • 10 Sources
  • 11 External links

Walkthrough[edit]

Map of Engineering

Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secretswhich count toward the end-of-level tally.

Essentials[edit]

First visit[edit]

Open the double door, and activate both panels to disable the forcefield. The computer will respond in the alien language, but as your translator is offline, the message is incomprehensible. In the large room beyond, the structure in the centre of the room contains a shotgun, and a booth to the east contains a charger for your translator.

Go through one of the eastern doors, down the staircase, and through the door to the east (the one to the west is locked). This leads you into a T-shaped room with a barred alcove and central enclosure. Activate the two panels in the central enclosure to raise the bars, then activate the panel in the alcove. This will unlock the western door - go through it. Press the red switch inside to restore power to the rest of the area, and return to the big room.

Go through one of the northern doors and into the room beyond, which contains two dormant travel tubes. Enter the small door on the north side of the room and trip the switch inside; this will lower a lift within the room. Ride the lift to the top and go through the dark narrow corridor. Enter one of the doors at the end, and you will be on a balcony overlooking the room with the travel tubes. Trip both the switches in this room to power up the travel tubes. Do them one at a time, as tripping them causes chaingunners to teleport in! Return to the travel tube room.

Next to the travel tubes, there are two buttons marked with up and down arrows. Press the up arrow, and enter the eastern travel tube, which leads to Kitchen.

Second visit[edit]

Although you've been summoned to the engine room, you will not be able to get far without the relevant security pass. Activate the travel tubes, and enter the western one, which leads to Sleeping Quarters.

Third visit[edit]

Enter the western corridor in the travel tube room. At the end there are two sets of doors that lead into a square room with green lighting. Enter the doors at the opposite end of the room, which lead into a room with a travel tube. Activate the travel tube, which leads to Engine Room.

Fourth visit[edit]

As there is a fire in the engine core, the lights that previously were green are now red. Enter the doors on the western side of the room with the Engine Room travel tube, which lead into a room with two consoles. Activate both; the one on the wall puts out the fire in the engine core (and turns the lights yellow), and the one in the centre of the room powers up the travel tube to the bridge. Return to Engine Room.

Other points of interest[edit]

Secrets[edit]

  1. At the north end, go to the northeast corridors to the room with two buttons. Jump on the window and carefully go to the north part of this ledge. Open the wall to get a backpack. (sector 136)
  2. In the room past the security pass door, shoot the north wall to find a lift to a medikit and either a stimpack, a box of ammo, or nothing else depending on your skill level. (sector 443)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

    Speedrunning[edit]

    Routes and tricks[edit]

    Current records[edit]

    The records for the map at the Doom Speed Demo Archive are:

    Run Time Player Date File Notes
    UV speed
    NM speed
    UV max
    NM 100S
    UV -fast
    UV -respawn
    UV Tyson
    UV pacifist

    The (absence of) data was last verified in its entirety on February 4, 2022.

    Deathmatch[edit]

    Player spawns[edit]

    This level contains only two spawn points, making it unplayable in deathmatch mode:

    1. facing east. (thing 1)
    2. facing south-east. (thing 2)

    Statistics[edit]

    Map data[edit]

    Things267
    Vertices3829*
    Linedefs3541
    Sidedefs5934
    Sectors539

    * The vertex count without the effect of node building is 2884.

    Things[edit]

    This level contains the following numbers of things per skill level:

    Single-player
    Monsters1-234-5
    Zombieman773
    Shotgun guy241
    Heavy weapon dude0014
    Imp121410
    Stealth imp110
    Revenant1
    Weapons1-234-5
    Shotgun1
    Ammunition1-234-5
    Clip986
    Box of bullets001
    4 shotgun shells1095
    1-234-5
    Stimpack331
    Medikit311
    Items1-234-5
    Armor bonus2
    Health bonus9910
    Backpack1
    Miscellaneous1-234-5
    Teleport landing2
    Voodoo doll3
    Deathmatch
    Monsters1-234-5
    Imp020
    Weapons1-234-5
    Shotgun2
    Ammunition1-234-5
    Clip3
    Box of bullets001
    4 shotgun shells2
    Health & Armor1-234-5
    Stimpack110
    Medikit322
    Items1-234-5
    Health bonus7
    Backpack1
    Miscellaneous1-234-5
    Deathmatch start2
    Teleport landing2

    Technical information[edit]

    Inspiration and development[edit]

    Trivia[edit]

    See also[edit]

    Sources[edit]

    External links[edit]

    MAP02: Engineering (Daedalus: Alien Defense) (2025)
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